Advanced card search Random card
Adventurers  Guildhouse (Legends)

Adventurers' Guildhouse

Legends — uncommon

Land

Adventurers' Guildhouse rulings:

There are no rulings for Adventurers' Guildhouse.

Adventurers  Guildhouse (Legends)

TCGPlayer low price:

$8.47

Buy now! ▶

Loading price data
Loading

Rating:

3.17/10

Rate This:

Still confused?
Here are cards with similar text to Adventurers' Guildhouse:

Cathedral of Serra

Cathedral of Serra

Land

White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3.4 /10
~$13
Mountain Stronghold

Mountain Stronghold

Land

Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.4 /10
$4.83
Seafarers Quay

Seafarer's Quay

Land

Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1.8 /10
$4.47
Unholy Citadel

Unholy Citadel

Land

Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2 /10
$7.47
Bellowing Tanglewurm

Bellowing Tanglewurm

Creature — Wurm (4/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other green creatures you control have intimidate.

8.6 /10
$1.04
Cybermen Squadron

Cybermen Squadron

Artifact Creature — Cyberman (5/5)

Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

8.4 /10
~$12
Rules Lawyer

Rules Lawyer

Artifact Creature — Cyborg Advisor (1/1)

State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)

10 /10
$0.21
Tenth District Hero

Tenth District Hero

Creature — Human (2/3)

, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."

3.5 /10
$0.12
Alharu Solemn Ritualist

Alharu, Solemn Ritualist

Legendary Creature — Human Monk (3/3)

When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner (You can have two commanders if both have partner.)

6.3 /10
$0.03
Arlinn Kord  Arlinn Embraced by the Moon

Arlinn Kord // Arlinn, Embraced by the Moon

Legendary Planeswalker — Arlinn // Legendary Planeswalker —

+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

Arlinn, Embraced by the Moon

+1: Creatures you control get +1/+1 and gain trample until end of turn.
?1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.
?6: You get an emblem with "Creatures you control have haste and ': This creature deals damage equal to its power to any target.'"

7.7 /10
--
Balduvian Shaman

Balduvian Shaman

Creature — Human Cleric Shaman (1/1)

: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

0.5 /10
$0.08
Blaster Combat DJ  Blaster Morale Booster

Blaster, Combat DJ // Blaster, Morale Booster

Legendary Artifact Creature — Robot // Legendary Artifact (3/3)

More Than Meets the Eye (You may cast this card converted for .)
Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)
Whenever you put one or more +1/+1 counters on Blaster, convert it.

Blaster, Morale Booster

Modular 3
, : Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.

5.8 /10
$4.16
Cavalry Master

Cavalry Master

Creature — Human Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

1.6 /10
$0.10
Colonel Autumn

Colonel Autumn

Legendary Creature — Human Soldier (2/3)

Lifelink
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Other legendary creatures you control have exploit.
Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.

5.5 /10
$0.42
Cyberdrive Awakener

Cyberdrive Awakener

Artifact Creature — Construct (4/4)

Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.

9.5 /10
~$11
Diregraf Escort

Diregraf Escort

Creature — Human Cleric (1/1)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.

0.6 /10
$0.04
Domri Rade

Domri Rade

Legendary Planeswalker — Domri

+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
?2: Target creature you control fights another target creature.
?7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."

7.2 /10
$0.98
Dragonlord Kolaghan

Dragonlord Kolaghan

Legendary Creature — Elder Dragon (6/5)

Flying, haste
Other creatures you control have haste.
Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.

7.6 /10
$4.09
Elgaud Shieldmate

Elgaud Shieldmate

Creature — Human Soldier (2/3)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

4 /10
$0.07
Ellywick Tumblestrum

Ellywick Tumblestrum

Legendary Planeswalker — Ellywick

+1: Venture into the dungeon. (Enter the first room or advance to the next room.)
?2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
?7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."

6.6 /10
$0.44

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.