Blight
Legends — uncommon
Enchantment — Aura
Sets Blight has been printed in:
Legends — uncommon
Enchantment — Aura
Sets Blight has been printed in:
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Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
Enchantment — Aura
Enchant creature
Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
Prevent all combat damage that would be dealt by enchanted creature.
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0.
: Regenerate enchanted creature.
Enchantment — Aura
Enchant creature
When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.
Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.
At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
Enchantment
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
World Enchantment
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
Enchantment
: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
World Enchantment
Whenever a player casts a spell, counter it unless that player pays .
Enchantment
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Creature — Slug (1/1)
: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
Creature — Wall (0/1)
Defender (This creature can't attack.)
At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)
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