Boris Devilboon
Legends — rare
Legendary Creature — Zombie Wizard
Sets Boris Devilboon has been printed in:
Legends — rare
Legendary Creature — Zombie Wizard
Sets Boris Devilboon has been printed in:
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Buy now! ▶Legendary Creature — Kobold (5/5)
At the beginning of your upkeep, you may pay . If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.
Creatures you control named Kobolds of Kher Keep get +2/+2.
Legendary Creature — Human Archer (3/3)
: Tor Wauki deals 2 damage to target attacking or blocking creature.
Legendary Creature — Human (5/3)
: Pavel Maliki gets +1/+0 until end of turn.
Legendary Creature — Human Warrior (3/4)
When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
Legendary Creature — Demon (5/5)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
Creature — Human (2/2)
: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Legendary Creature — Giant Warrior (6/5)
Vigilance
Bartel Runeaxe can't be the target of Aura spells.
Legendary Creature — Human Rogue (3/5)
: Target player discards a card at random. Activate only during your turn.
Legendary Creature — Human Warrior (0/0)
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
Legendary Creature — Shapeshifter (3/3)
At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
Legendary Creature — Human Warrior (3/2)
Green creatures you control get +0/+2.
Legendary Creature — Human Wizard (5/4)
At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.
Legendary Creature — Human Warrior (4/4)
First strike; legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
Legendary Creature — Elf Warrior (4/6)
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Legendary Creature — Human Assassin (4/3)
: Destroy target enchanted creature.
Legendary Creature — Human Wizard (2/2)
Flying
, : Target creature gets +2/+2 until end of turn.
Creature — Giant Cleric (3/3)
Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
Legendary Creature — Human Wizard (3/3)
, : Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.
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