Crevasse
Legends — uncommon
Enchantment
Crevasse rulings:
There are no rulings for Crevasse.
Legends — uncommon
Enchantment
Crevasse rulings:
There are no rulings for Crevasse.
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Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Artifact
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
Legendary Creature — Human Warrior (4/4)
First strike
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
Enchantment
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Legendary Creature — Human Druid (4/3)
First strike
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Enchantment
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
Enchantment
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
Legendary Creature — Elemental (4/4)
First strike
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
Creature — Wall (0/4)
Defender
Aetherflame Wall can block creatures with shadow as though they didn't have shadow.
: Aetherflame Wall gets +1/+0 until end of turn.
Land
: Add .
, : Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.
Creature — Gargoyle (3/4)
Defender, flying
: Creatures you control with defender can attack this turn as though they didn't have defender.
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.
Enchantment
Creatures you control have skulk. (They can't be blocked by creatures with greater power.)
: Creatures you control get +1/+1 until end of turn.
Creature — Moonfolk Samurai (3/4)
Defender
Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
: Untap target creature.
Legendary Planeswalker — Kaya
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
?3: Exile target creature.
Enchantment
Wall creatures can attack as though they didn't have defender.
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