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Fortified Area (Legends)

Fortified Area

Legends — uncommon

Enchantment

Fortified Area rulings:

There are no rulings for Fortified Area.

Fortified Area (Legends)

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Mob Mentality

Mob Mentality

Enchantment — Aura

Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

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Wall of Caltrops

Wall of Caltrops

Creature — Wall (2/1)

Defender (This creature can't attack.)
Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

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Akoum Battlesinger

Akoum Battlesinger

Creature — Human Berserker Ally (1/1)

Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.

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Enchantment

Nontoken creatures you control get +1/+1 and have vigilance.

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Arlinn Kord  Arlinn Embraced by the Moon

Arlinn Kord // Arlinn, Embraced by the Moon

Legendary Planeswalker — Arlinn // Legendary Planeswalker —

+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

Arlinn, Embraced by the Moon

+1: Creatures you control get +1/+1 and gain trample until end of turn.
?1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.
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Assault Formation

Assault Formation

Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.

8.9 /10
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Bastion Protector

Bastion Protector

Creature — Human Soldier (3/3)

Commander creatures you control get +2/+2 and have indestructible.

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Behind the Scenes

Behind the Scenes

Enchantment

Creatures you control have skulk. (They can't be blocked by creatures with greater power.)
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Bloodsworn Steward

Bloodsworn Steward

Creature — Vampire Knight (4/4)

Flying
Commander creatures you control get +2/+2 and have haste.

8 /10
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Break of Day

Break of Day

Instant

Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

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Breakneck Rider  Neck Breaker

Breakneck Rider // Neck Breaker

Creature — Human Scout Werewolf // Creature — Werewolf (3/3)

At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

Neck Breaker

Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

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Captain of the Watch

Captain of the Watch

Creature — Human Soldier (3/3)

Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.

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Drogskol Captain

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Creature — Spirit Soldier (2/2)

Flying
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Eldrazi Monument

Eldrazi Monument

Artifact

Creatures you control get +1/+1 and have flying and indestructible.
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Ellywick Tumblestrum

Ellywick Tumblestrum

Legendary Planeswalker — Ellywick

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Elspeth Suns Champion

Elspeth, Sun's Champion

Legendary Planeswalker — Elspeth

+1: Create three 1/1 white Soldier creature tokens.
?3: Destroy all creatures with power 4 or greater.
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Embereth Skyblazer

Embereth Skyblazer

Creature — Human Knight (4/3)

As long as it's your turn, Embereth Skyblazer has flying.
Whenever Embereth Skyblazer attacks, you may pay . If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

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Enchantment — Aura

Enchant creature
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Enchantment

Attacking non-Human creatures you control get +1/+0 and have trample.

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Flowering of the White Tree

Flowering of the White Tree

Legendary Enchantment

Legendary creatures you control get +2/+1 and have ward .
Nonlegendary creatures you control get +1/+1.

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