Glyph of Life
Legends — common
Instant
Glyph of Life rulings:
2004-10-04: You can cast this targeting your opponent’s walls to good effect.
2004-10-04: This is not redirection of damage. The wall still takes the damage.
Legends — common
Instant
Glyph of Life rulings:
2004-10-04: You can cast this targeting your opponent’s walls to good effect.
2004-10-04: This is not redirection of damage. The wall still takes the damage.
TCGPlayer low price:
Buy now! ▶Creature — Spirit (3/5)
Flying
Whenever Kami of the Honored Dead is dealt damage, you gain that much life.
Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
Creature — Wall (0/3)
Defender (This creature can't attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
Creature — Angel Cleric (2/3)
Flying, vigilance
You have hexproof.
Whenever Metropolis Reformer is dealt damage, you gain that much life.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Creature — Spirit (0/4)
Defender (This creature can't attack.)
Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
Creature — Wall (0/4)
Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.
Creature — Human Knight (3/4)
Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — , Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)
Instant
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
Instant
Choose one —
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine (Choose both if you pay the entwine cost.)
Creature — Vampire (2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Creature — Angel (4/5)
Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Creature — Cat Beast Spirit (0/0)
Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
Creature — Human Rebel Warrior (2/3)
Whenever Pious Warrior is dealt combat damage, you gain that much life.
Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
Enchantment — Aura
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
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