Gosta Dirk
Legends — rare
Legendary Creature — Human Warrior
Gosta Dirk rulings:
There are no rulings for Gosta Dirk.
Legends — rare
Legendary Creature — Human Warrior
Gosta Dirk rulings:
There are no rulings for Gosta Dirk.
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Creatures with islandwalk can be blocked as though they didn't have islandwalk.
Legendary Creature — Human Druid (4/3)
First strike
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Legendary Creature — Elemental (4/4)
First strike
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
Enchantment
Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
Enchantment
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Artifact
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
Enchantment
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Enchantment
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
Creature — Wall (0/4)
Defender
Aetherflame Wall can block creatures with shadow as though they didn't have shadow.
: Aetherflame Wall gets +1/+0 until end of turn.
Land
: Add .
, : Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Legendary Planeswalker — Kaya
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
?3: Exile target creature.
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.
Creature — Gargoyle (3/4)
Defender, flying
: Creatures you control with defender can attack this turn as though they didn't have defender.
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.
Enchantment
Creatures you control have skulk. (They can't be blocked by creatures with greater power.)
: Creatures you control get +1/+1 until end of turn.
Creature — Squid Horror (1/1)
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
Creature — Dinosaur (3/3)
Defender (This creature can't attack.)
As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
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