Great Wall
Legends — uncommon
Enchantment
Sets Great Wall has been printed in:
Legends — uncommon
Enchantment
Sets Great Wall has been printed in:
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Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Enchantment — Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
Legendary Creature — Human Druid (4/3)
First strike
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Enchantment
At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Enchantment
: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
Enchantment
Whenever a player casts an enchantment spell, counter it.
Enchantment
Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
Enchantment
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Enchantment
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
Enchantment
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
World Enchantment
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
World Enchantment
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
Enchantment — Aura
Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
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