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Johan (Legends)

Johan

Legends — rare

Legendary Creature — Human Wizard

Johan rulings:

There are no rulings for Johan.

Johan (Legends)

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At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.

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Linvala Shield of Sea Gate

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Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
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Basri Ket

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Arahbo Roar of the World

Arahbo, Roar of the World

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Duke Ulder Ravengard

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At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

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Nimble Trapfinder

Nimble Trapfinder

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Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
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Aurelia Exemplar of Justice

Aurelia, Exemplar of Justice

Legendary Creature — Angel (2/5)

Flying
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At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

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Battering Ram

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Artifact Creature — Construct (1/1)

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Dire Fleet Warmonger

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Goblin Rabblemaster

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Other Goblin creatures you control attack each combat if able.
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Nalia de'Arnise

Legendary Creature — Human Rogue (3/3)

You may look at the top card of your library any time.
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Neyith of the Dire Hunt

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Legendary Creature — Human Warrior (3/3)

Whenever one or more creatures you control fight or become blocked, draw a card.
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Rammas Echor Ancient Shield

Rammas Echor, Ancient Shield

Legendary Artifact

Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
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When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Legendary Creature — Human Warrior (5/4)

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Creature — Ogre Warrior (3/3)

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Creature — Eldrazi (8/8)

( represents colorless mana.)
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Legendary Creature — Human Druid (5/5)

At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
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Loyal Unicorn

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Creature — Unicorn (3/4)

Vigilance
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Enchantment

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