Advanced card search Random card
Keepers of the Faith (Legends)

Keepers of the Faith

Legends — Common

Creature — Human Cleric

And then the Archangel Anthius spoke to them, saying, "Fear shall be vanquished—by the Sword of Faith."

2/3
Keepers of the Faith (Legends)
Price: PaperMTGO

TCGPlayer avg. price:

$0.21

$0.09 $0.21 $2.00
Low Mid High
Buy now! ▶

Loading price data

Loading

Rating:

1.53/10

Rate This:

Cards similar to Keepers of the Faith:

Peacekeeper

Peacekeeper

Creature — Human (1/1)

At the beginning of your upkeep, sacrifice Peacekeeper unless you pay .

Creatures can't attack.

9.4 /10
$5.80
Dutiful Servants

Dutiful Servants

Creature — Zombie (2/5)

1.3 /10
$0.13
Mtenda Griffin

Mtenda Griffin

Creature — Griffin (2/2)

Flying

, : Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep.

4.5 /10
$0.22
Pang Tong   Young Phoenix

Pang Tong, "Young Phoenix"

Legendary Creature — Human Advisor (1/2)

: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.

0 /10
--
Opal Eye  Konda s Yojimbo

Opal-Eye, Konda's Yojimbo

Legendary Creature — Fox Samurai (1/4)

Defender (This creature can't attack.)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.

: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.

8.5 /10
--
Oracle en Vec

Oracle en-Vec

Creature — Human Wizard (1/1)

: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn.

7.3 /10
$0.46
Master Decoy

Master Decoy

Creature — Human Soldier (1/2)

, : Tap target creature.

4.1 /10
$0.20
Stern Marshal

Stern Marshal

Creature — Human Soldier (2/2)

: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.

7.9 /10
$0.72
Makindi Patrol

Makindi Patrol

Creature — Human Knight Ally (2/3)

Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.

0.2 /10
$0.10
Rhox Pikemaster

Rhox Pikemaster

Creature — Rhino Soldier (3/3)

First strike (This creature deals combat damage before creatures without first strike.)

Other Soldier creatures you control have first strike.

5.2 /10
$0.23
Troubled Healer

Troubled Healer

Creature — Human Cleric (1/2)

Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.

2.2 /10
$0.16
Kinsbaile Balloonist

Kinsbaile Balloonist

Creature — Kithkin Soldier (2/2)

Flying

Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.

1 /10
$0.15
Pious Warrior

Pious Warrior

Creature — Human Rebel Warrior (2/3)

Whenever Pious Warrior is dealt combat damage, you gain that much life.

2.4 /10
$0.17
Looming Altisaur

Looming Altisaur

Creature — Dinosaur (1/7)

5 /10
$0.13
Master of Arms

Master of Arms

Creature — Human Soldier (2/2)

First strike

: Tap target creature blocking Master of Arms.

4.3 /10
$0.22
Teremko Griffin

Teremko Griffin

Creature — Griffin (2/2)

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.4 /10
$0.15
Malach of the Dawn

Malach of the Dawn

Creature — Angel (2/4)

Flying

: Regenerate Malach of the Dawn.

4.4 /10
$0.20
Enlistment Officer

Enlistment Officer

Creature — Human Soldier (2/3)

First strike

When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

4.6 /10
$0.22
Sanctum Custodian

Sanctum Custodian

Creature — Human Cleric (1/2)

: Prevent the next 2 damage that would be dealt to target creature or player this turn.

5.3 /10
$0.22
Youthful Knight

Youthful Knight

Creature — Human Knight (2/1)

First strike

3.1 /10
$0.17

© 2017 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.