Master of the Hunt
Legends — rare
Creature — Human
Sets Master of the Hunt has been printed in:
Legends — rare
Creature — Human
Sets Master of the Hunt has been printed in:
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Buy now! ▶Creature — Elf (3/3)
Elven Riders can't be blocked except by Walls and/or creatures with flying.
Creature — Cat Warrior (2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Human Druid (1/1)
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to that player.
Creature — Faerie (1/1)
Flying
, : Target creature gains flying until end of turn.
Creature — Spirit (3/2)
: Target creature loses flying until end of turn.
Creature — Satyr (1/1)
You may choose not to untap Willow Satyr during your untap step.
: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.
Creature — Wolverine (2/4)
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Creature — Elemental (2/2)
Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.
Creature — Turtle (2/4)
Giant Turtle can't attack if it attacked during your last turn.
Creature — Wombat (0/1)
Vigilance
Rabid Wombat gets +2/+2 for each Aura attached to it.
Creature — Elemental (0/0)
As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.
Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.
Legendary Creature — Human Warrior (3/2)
Green creatures you control get +0/+2.
Legendary Creature — Human Knight (1/2)
, : Return target creature card from your graveyard to your hand.
Legendary Creature — Zombie Wizard (2/2)
, : Create a 1/1 black and red Demon creature token named Minor Demon.
Legendary Creature — Human Cleric (2/2)
: Prevent the next 2 damage that would be dealt to target creature this turn.
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