Advanced card search Random card
Part Water (Legends)

Part Water

Legends — Uncommon

Sorcery

X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)

". . . and the waters were a wall unto them on their right hand, and on their left."Exodus, 14:22

Part Water (Legends)
Price: PaperMTGO

TCGPlayer avg. price:

$0.40

$0.24 $0.40 $2.00
Low Mid High
Buy now! ▶

Loading price data

Loading

Rating:

3.21/10

Rate This:

Cards similar to Part Water:

Cloak of Feathers

Cloak of Feathers

Sorcery

Target creature gains flying until end of turn.

Draw a card.

7.1 /10
$0.18
 ther Tide

Æther Tide

Sorcery

As an additional cost to cast Æther Tide, discard X creature cards.

Return X target creatures to their owners' hands.

3.1 /10
$0.16
Trait Doctoring

Trait Doctoring

Sorcery

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

3 /10
$0.27
Distortion Strike

Distortion Strike

Sorcery

Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

8.5 /10
$1.86
Taunt

Taunt

Sorcery

During target player's next turn, creatures that player controls attack you if able.

6.8 /10
$0.73
Broken Dam

Broken Dam

Sorcery

Tap one or two target creatures without horsemanship.

7.5 /10
$0.95
Drafna s Restoration

Drafna's Restoration

Sorcery

Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order.

7.7 /10
$0.23
Reconstruction

Reconstruction

Sorcery

Return target artifact card from your graveyard to your hand.

7.8 /10
$0.22
Clutch of Currents

Clutch of Currents

Sorcery

Return target creature to its owner's hand.

Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

5.8 /10
$0.14
Artful Dodge

Artful Dodge

Sorcery

Target creature can't be blocked this turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.4 /10
$0.27
Silent Departure

Silent Departure

Sorcery

Return target creature to its owner's hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5 /10
$0.15
Portent

Portent

Sorcery

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.

Draw a card at the beginning of the next turn's upkeep.

8.3 /10
$0.18
Void Snare

Void Snare

Sorcery

Return target nonland permanent to its owner's hand.

7.4 /10
$0.15
Shared Discovery

Shared Discovery

Sorcery

As an additional cost to cast Shared Discovery, tap four untapped creatures you control.

Draw three cards.

6.1 /10
$0.14
Rush of Ice

Rush of Ice

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

5.3 /10
$0.14
Recall

Recall

Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

7.8 /10
$0.20
Increasing Confusion

Increasing Confusion

Sorcery

Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.2 /10
$1.47
Energy Tap

Energy Tap

Sorcery

Tap target untapped creature you control. If you do, add an amount of to your mana pool equal to that creature's converted mana cost.

8.3 /10
$0.16
Psychic Purge

Psychic Purge

Sorcery

Psychic Purge deals 1 damage to target creature or player.

When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.

5.8 /10
$0.28
Aquitect s Will

Aquitect's Will

Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

7.2 /10
$0.32

© 2016 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.