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Pyrotechnics (Legends)
Pyrotechnics (Legends)

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2.14/10

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Cards like Pyrotechnics in Legends:

Chain Lightning

Chain Lightning

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Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

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Falling Star

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Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.

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Hellfire

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Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.

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Juxtapose

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You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.

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Winds of Change

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Each player shuffles the cards from their hand into their library, then draws that many cards.

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Acid Rain

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Destroy all Forests.

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All Hallows Eve

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Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

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Eureka

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Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

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Rebirth

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Remove Rebirth from your deck before playing if you're not playing for ante.
Each player may ante the top card of their library. If a player does, that player's life total becomes 20.

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Jovial Evil

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Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.

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Psychic Purge

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Psychic Purge deals 1 damage to any target.
When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.

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Syphon Soul

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Sorcery

Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

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Winter Blast

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Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

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Typhoon

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Typhoon deals damage to each opponent equal to the number of Islands that player controls.

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Energy Tap

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Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.

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Part Water

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X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)

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Recall

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Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

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Untamed Wilds

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Search your library for a basic land card, put that card onto the battlefield, then shuffle.

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Visions

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Look at the top five cards of target player's library. You may then have that player shuffle that library.

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Backdraft

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Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.

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