Untamed Wilds
Legends — uncommon
Sorcery
Sets Untamed Wilds has been printed in:
Legends — uncommon
Sorcery
Sets Untamed Wilds has been printed in:
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Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Sorcery
Typhoon deals damage to each opponent equal to the number of Islands that player controls.
Sorcery
Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
Sorcery
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
Sorcery
You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
Sorcery
Remove Rebirth from your deck before playing if you're not playing for ante.
Each player may ante the top card of their library. If a player does, that player's life total becomes 20.
Sorcery
Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
Instant
Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
Sorcery
Look at the top five cards of target player's library. You may then have that player shuffle that library.
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Sorcery
X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)
Sorcery
Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.
Sorcery
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
Sorcery
Psychic Purge deals 1 damage to any target.
When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.
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