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Visions (Legends)

Visions

Legends — Uncommon

Sorcery

Sets Visions has been printed in:

Visions (Legends)
Price: PaperMTGO

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$0.50

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Rating:

3.7/10

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Cards like Visions in Legends:

Winds of Change

Winds of Change

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Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

8.9 /10
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Chain Lightning

Chain Lightning

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Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay . If the player does, he or she may copy this spell and may choose a new target for that copy.

9.1 /10
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Recall

Recall

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Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

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Part Water

Part Water

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X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)

7 /10
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Psychic Purge

Psychic Purge

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Psychic Purge deals 1 damage to target creature or player.

When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.

5.8 /10
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Winter Blast

Winter Blast

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Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

5 /10
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Energy Tap

Energy Tap

Sorcery

Tap target untapped creature you control. If you do, add an amount of to your mana pool equal to that creature's converted mana cost.

3 /10
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Cleanse

Cleanse

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Destroy all black creatures.

9.5 /10
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Heaven s Gate

Heaven's Gate

Instant

Any number of target creatures become white until end of turn.

7.6 /10
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Indestructible Aura

Indestructible Aura

Instant

Prevent all damage that would be dealt to target creature this turn.

2.7 /10
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Glyph of Life

Glyph of Life

Instant

Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.

3.9 /10
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Great Defender

Great Defender

Instant

Target creature gets +0/+X until end of turn, where X is its converted mana cost.

6.7 /10
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Remove Enchantments

Remove Enchantments

Instant

Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.

4.9 /10
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Holy Day

Holy Day

Instant

Prevent all combat damage that would be dealt this turn.

5.5 /10
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Pyrotechnics

Pyrotechnics

Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.

2.7 /10
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Untamed Wilds

Untamed Wilds

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Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.

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Juxtapose

Juxtapose

Sorcery

You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.

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Rebirth

Rebirth

Sorcery

Remove Rebirth from your deck before playing if you're not playing for ante.

Each player may ante the top card of his or her library. If a player does, his or her life total becomes 20.

5.8 /10
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Jovial Evil

Jovial Evil

Sorcery

Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.

9.3 /10
~$17
All Hallow s Eve

All Hallow's Eve

Sorcery

Exile All Hallow's Eve with two scream counters on it.

At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.

9.9 /10
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