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Visions (Legends)

Visions

Legends — uncommon

Sorcery

Sets Visions has been printed in:

Visions (Legends)

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$3.04

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Rating:

1.37/10

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Cards like Visions in Legends:

Winds of Change

Winds of Change

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Each player shuffles the cards from their hand into their library, then draws that many cards.

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Chain Lightning

Chain Lightning

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Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

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Part Water

Part Water

Sorcery

X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)

1.6 /10
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Psychic Purge

Psychic Purge

Sorcery

Psychic Purge deals 1 damage to any target.
When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.

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Recall

Recall

Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

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Energy Tap

Energy Tap

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Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.

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Winter Blast

Winter Blast

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Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

2 /10
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Glyph of Life

Glyph of Life

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Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.

2.7 /10
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Great Defender

Great Defender

Instant

Target creature gets +0/+X until end of turn, where X is its mana value.

0.7 /10
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Heavens Gate

Heaven's Gate

Instant

One or more target creatures become white until end of turn.

4.3 /10
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Indestructible Aura

Indestructible Aura

Instant

Prevent all damage that would be dealt to target creature this turn.

2.5 /10
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Remove Enchantments

Remove Enchantments

Instant

Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.

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Rebirth

Rebirth

Sorcery

Remove Rebirth from your deck before playing if you're not playing for ante.
Each player may ante the top card of their library. If a player does, that player's life total becomes 20.

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Juxtapose

Juxtapose

Sorcery

You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.

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Pyrotechnics

Pyrotechnics

Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

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Untamed Wilds

Untamed Wilds

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Search your library for a basic land card, put that card onto the battlefield, then shuffle.

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All Hallows Eve

All Hallow's Eve

Sorcery

Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

3.4 /10
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Jovial Evil

Jovial Evil

Sorcery

Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.

0.3 /10
~$44
Eureka

Eureka

Sorcery

Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

3.8 /10
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Syphon Soul

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Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

6.2 /10
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