Wall of Putrid Flesh
Legends — uncommon
Creature — Wall
Wall of Putrid Flesh rulings:
2005-08-01: The term “enchanted creatures” means “creatures with an Aura on them”.
Legends — uncommon
Creature — Wall
Wall of Putrid Flesh rulings:
2005-08-01: The term “enchanted creatures” means “creatures with an Aura on them”.
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Buy now! ▶Creature — Human (2/2)
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Prevent all damage that would be dealt to enchanted creature by artifact sources.
Enchanted creature can't be the target of abilities from artifact sources.
Creature — Wall (0/1)
Defender (This creature can't attack.)
Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.
Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
Creature — Wall (0/1)
Defender (This creature can't attack.)
Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
Creature — Human Cleric (2/4)
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
Creature — Wall (0/2)
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Creature — Jellyfish (1/3)
Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
Artifact
, : Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Creature — Wall (0/4)
Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Faerie (2/1)
Argothian Pixies can't be blocked by artifact creatures.
Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
Artifact Creature — Construct (2/1)
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
Creature — Spirit (0/4)
Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Creature — Human Knight (3/3)
Prevent all damage that would be dealt to Champion Lancer by creatures.
Enchantment — Aura
Enchant creature
As Chromatic Armor enters the battlefield, choose a color.
Chromatic Armor enters the battlefield with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
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