Skirk Outrider
Legions — common
Creature — Goblin
Skirk Outrider rulings:
There are no rulings for Skirk Outrider.
Legions — common
Creature — Goblin
Skirk Outrider rulings:
There are no rulings for Skirk Outrider.
TCGPlayer low price:
Buy now! ▶Artifact Creature — Golem (4/4)
Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and ": Regenerate Tribal Golem" as long as you control a Zombie.
Creature — Boar (3/1)
Haste (This creature can attack and as soon as it comes under your control.)
As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)
Creature — Elf Warrior (4/4)
Metalcraft — As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.
Creature — Wolf (2/2)
As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.
Enchantment — Saga // Enchantment Creature — Dragon Spirit (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with ": Add ."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Remnant of the Rising Star
Flying
Whenever another creature enters the battlefield under your control, you may pay . When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
Creature — Dog (3/3)
As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Naga Warrior (3/2)
As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.
Artifact Creature — Dragon (2/2)
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has trample as long as you control a blue or red permanent.
Creature — Dinosaur (3/3)
As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample.
Creature — Elemental (4/4)
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Artifact Creature — Gargoyle (3/3)
As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.
Creature — Sheep (2/2)
Gatebreaker Ram gets +1/+1 for each Gate you control.
As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
Creature — Human Artificer (2/4)
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
Creature — Troll Druid // Sorcery (3/3)
Trample
As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.
Echoing Equation
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
Creature — Human Soldier (1/1)
Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.
Creature — Human Soldier (2/1)
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
Creature — Faerie (1/3)
Flying
Barrow Naughty has lifelink as long as you control another Faerie.
: Barrow Naughty gets +1/+0 until end of turn.
Creature — Orc Warrior (2/2)
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
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