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Flashfires (Limited Edition Alpha)

Flashfires

Limited Edition Alpha — Uncommon

Sorcery

Flashfires is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Flashfires (Limited Edition Alpha)
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Rating:

5.34/10

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Cards like Flashfires in Standard format:

Demolish

Demolish

Sorcery

Destroy target artifact or land.

1.4 /10
--
Hour of Devastation

Hour of Devastation

Sorcery

All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.

9.5 /10
--
Destructive Tampering

Destructive Tampering

Sorcery

Choose one

Destroy target artifact.

Creatures without flying can't block this turn.

1.3 /10
--
Violent Impact

Violent Impact

Sorcery

Destroy target artifact or land.

Cycling (, Discard this card: Draw a card.)

1.4 /10
--
Indomitable Creativity

Indomitable Creativity

Sorcery

Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of his or her library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries.

8.3 /10
--
Collective Defiance

Collective Defiance

Sorcery

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Target player discards all the cards in his or her hand, then draws that many cards.

Collective Defiance deals 4 damage to target creature.

Collective Defiance deals 3 damage to target opponent.

8.4 /10
--
Furious Reprisal

Furious Reprisal

Sorcery

Furious Reprisal deals 2 damage to each of two target creatures and/or players.

4.5 /10
--
Kari Zev s Expertise

Kari Zev's Expertise

Sorcery

Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.

8.1 /10
--
Sweltering Suns

Sweltering Suns

Sorcery

Sweltering Suns deals 3 damage to each creature.

Cycling (, Discard this card: Draw a card.)

8.7 /10
--
Malevolent Whispers

Malevolent Whispers

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.2 /10
--
Madcap Experiment

Madcap Experiment

Sorcery

Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.

6.8 /10
--
Harmless Offering

Harmless Offering

Sorcery

Target opponent gains control of target permanent you control.

6.5 /10
--
Hijack

Hijack

Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

0 /10
--
Press into Service

Press into Service

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

4 /10
--
Liberating Combustion

Liberating Combustion

Sorcery

Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it.

5.9 /10
--
Structural Distortion

Structural Distortion

Sorcery

Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.

1.9 /10
--
Shreds of Sanity

Shreds of Sanity

Sorcery

Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.

3.4 /10
--
Start Your Engines

Start Your Engines

Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

2.6 /10
--
Alchemist s Greeting

Alchemist's Greeting

Sorcery

Alchemist's Greeting deals 4 damage to target creature.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1.2 /10
--
Reduce to Ashes

Reduce to Ashes

Sorcery

Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.

0.9 /10
--

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