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Hurricane (Limited Edition Alpha)
Hurricane (Limited Edition Alpha)

Rating:

7.42/10

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Cards like Hurricane in Limited Edition Alpha:

Earthquake

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

9.3 /10
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Disintegrate

Disintegrate

Sorcery

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

5.2 /10
~$30
Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.

8.7 /10
~$126
Mind Twist

Mind Twist

Sorcery

Target player discards X cards at random.

6.1 /10
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Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

6.8 /10
~$100
Contract from Below

Contract from Below

Sorcery

Remove Contract from Below from your deck before playing if you're not playing for ante.
Discard your hand, ante the top card of your library, then draw seven cards.

10 /10
--
Ice Storm

Ice Storm

Sorcery

Destroy target land.

1.7 /10
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Tranquility

Tranquility

Sorcery

Destroy all enchantments.

4.7 /10
~$23
Tsunami

Tsunami

Sorcery

Destroy all Islands.

4 /10
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Volcanic Eruption

Volcanic Eruption

Sorcery

Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.

1.3 /10
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Berserk

Berserk

Instant

Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

8.2 /10
~$385
Camouflage

Camouflage

Instant

Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)

1.7 /10
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Drain Life

Drain Life

Sorcery

Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

5.5 /10
~$51
Fog

Fog

Instant

Prevent all combat damage that would be dealt this turn.

9.5 /10
~$37
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

7.7 /10
~$70
Natural Selection

Natural Selection

Instant

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

1.6 /10
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Lifelace

Lifelace

Instant

Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)

0.2 /10
--
Demonic Attorney

Demonic Attorney

Sorcery

Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of their library.

10 /10
--
Timetwister

Timetwister

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)

9.2 /10
--
Wheel of Fortune

Wheel of Fortune

Sorcery

Each player discards their hand, then draws seven cards.

9.8 /10
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