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Ley Druid (Limited Edition Alpha)

Ley Druid

Limited Edition Alpha — uncommon

Creature — Human Druid

Ley Druid (Limited Edition Alpha)

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Rating:

3.49/10

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Cards like Ley Druid in Limited Edition Alpha:

Elvish Archers

Elvish Archers

Creature — Elf Archer (2/1)

First strike

2.8 /10
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Fungusaur

Fungusaur

Creature — Fungus Dinosaur (2/2)

Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.

3.4 /10
~$50
Giant Spider

Giant Spider

Creature — Spider (2/4)

Reach (This creature can block creatures with flying.)

4.3 /10
~$24
Grizzly Bears

Grizzly Bears

Creature — Bear (2/2)

7.6 /10
~$32
Verduran Enchantress

Verduran Enchantress

Creature — Human Druid (0/2)

Whenever you cast an enchantment spell, you may draw a card.

9.4 /10
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Wall of Brambles

Wall of Brambles

Creature — Plant Wall (2/3)

Defender (This creature can't attack.)
: Regenerate Wall of Brambles.

2.2 /10
~$48
Wall of Ice

Wall of Ice

Creature — Wall (0/7)

Defender (This creature can't attack.)

5.5 /10
~$53
War Mammoth

War Mammoth

Creature — Elephant (3/3)

Trample

1 /10
~$18
Gaeas Liege

Gaea's Liege

Creature — Avatar (0/0)

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
: Target land becomes a Forest until Gaea's Liege leaves the battlefield.

2.4 /10
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Black Knight

Black Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

5 /10
~$300
Dwarven Demolition Team

Dwarven Demolition Team

Creature — Dwarf (1/1)

: Destroy target Wall.

1.3 /10
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Dwarven Warriors

Dwarven Warriors

Creature — Dwarf Warrior (1/1)

: Target creature with power 2 or less can't be blocked this turn.

5.6 /10
~$25
Lord of Atlantis

Lord of Atlantis

Creature — Merfolk (2/2)

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

8.3 /10
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Nettling Imp

Nettling Imp

Creature — Imp (1/1)

: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.

2.6 /10
~$68
Orcish Artillery

Orcish Artillery

Creature — Orc Warrior (1/3)

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

4.4 /10
~$266
Prodigal Sorcerer

Prodigal Sorcerer

Creature — Human Wizard (1/1)

: Prodigal Sorcerer deals 1 damage to any target.

7.2 /10
~$80
Royal Assassin

Royal Assassin

Creature — Human Assassin (1/1)

: Destroy target tapped creature.

9 /10
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Samite Healer

Samite Healer

Creature — Human Cleric (1/1)

: Prevent the next 1 damage that would be dealt to any target this turn.

1.1 /10
~$17
Stone Giant

Stone Giant

Creature — Giant (3/4)

: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

0.8 /10
~$33
White Knight

White Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

4.8 /10
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