Prodigal Sorcerer
Limited Edition Alpha — common
Creature — Human Wizard
Limited Edition Alpha — common
Creature — Human Wizard
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Buy now! ▶Creature — Orc Warrior (1/3)
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
Creature — Human Pirate (4/3)
Pirate Ship can't attack unless defending player controls an Island.
: Pirate Ship deals 1 damage to any target.
When you control no Islands, sacrifice Pirate Ship.
Creature — Merfolk (2/2)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Creature — Illusion (4/1)
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
Creature — Wall (1/5)
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Creature — Wall (0/5)
Defender (This creature can't attack.)
: Wall of Water gets +1/+0 until end of turn.
Creature — Human Cleric (1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature — Specter (2/2)
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Creature — Shapeshifter (0/0)
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
Creature — Skeleton (1/1)
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Creature — Dwarf Warrior (1/1)
: Target creature with power 2 or less can't be blocked this turn.
Creature — Fungus Dinosaur (2/2)
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
Creature — Imp (1/1)
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
Creature — Hydra (0/0)
Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
Creature — Giant (3/4)
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
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