Raging River
Limited Edition Alpha — rare
Enchantment
Raging River rulings:
There are no rulings for Raging River.
Limited Edition Alpha — rare
Enchantment
Raging River rulings:
There are no rulings for Raging River.
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Buy now! ▶Creature — Angel (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Legendary Planeswalker — Kaya
Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.
+2: Surveil 2, then exile a card from a graveyard.
+1: Create a 1/1 white and black Spirit creature token with flying.
?2: Exile target creature you control. For each other player, exile up to one target creature that player controls.
Creature — Dragon (5/6)
Flying
Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
Artifact // Artifact Creature — Golem (0/0)
When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Sandswirl Wanderglyph
Flying
Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
Instant
Add for each attacking creature you control. Until end of turn, attacking creatures you control gain ": This creature gets +1/+0 until end of turn."
Instant
Target opponent loses 1 life for each attacking creature you control. You gain that much life.
Creature — Human Warrior (3/3)
Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.
Instant
Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Legendary Artifact — Equipment
Flash
This spell costs less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Legendary Creature — Bird Noble (3/4)
Flying
Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Enchantment — Saga // Enchantment Creature — Spirit (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Animus of Night's Reach
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.
Creature — Human Cleric Shaman (1/1)
: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Artifact Creature — Cyberman (5/5)
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Legendary Creature — Elf Warrior (3/4)
Haste
Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature — Djinn (4/4)
Flying
: Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
Legendary Planeswalker — Jace
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
?2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
?5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.
Legendary Planeswalker — Kaito
Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once.
+1: Up to one target creature can't attack or block until your next turn.
0: Draw a card.
?2: Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this creature leaves the battlefield, each opponent loses 2 life and you gain 2 life."
Enchantment
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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