Rock Hydra
Limited Edition Alpha — rare
Creature — Hydra
Sets Rock Hydra has been printed in:
Limited Edition Alpha — rare
Creature — Hydra
Sets Rock Hydra has been printed in:
Creature — Human Cleric (1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
Artifact Creature — Beast (0/4)
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
Creature — Orc (2/2)
Ironclaw Orcs can't block creatures with power 2 or greater.
Creature — Skeleton (1/1)
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature — Dragon (2/3)
Flying
: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Creature — Vampire (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Creature — Fungus Dinosaur (2/2)
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
Creature — Spirit (1/1)
Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
Artifact
, : Prevent the next 2 damage that would be dealt to you this turn.
Creature — Dwarf Warrior (1/1)
: Target creature with power 2 or less can't be blocked this turn.
Creature — Orc Warrior (1/3)
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
Creature — Dragon (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
Creature — Giant (3/4)
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Creature — Goblin Warrior (1/1)
: Goblin Balloon Brigade gains flying until end of turn.
Creature — Giant (4/4)
Trample
Two-Headed Giant of Foriys can block an additional creature each combat.
Creature — Spirit (0/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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