Faerie Tauntings
Lorwyn — uncommon
Tribal Enchantment — Faerie
Faerie Tauntings rulings:
2007-10-01: You choose either to have each opponent lose 1 life or to have no opponent lose any life. You don’t choose for each opponent individually.
Lorwyn — uncommon
Tribal Enchantment — Faerie
Faerie Tauntings rulings:
2007-10-01: You choose either to have each opponent lose 1 life or to have no opponent lose any life. You don’t choose for each opponent individually.
TCGPlayer low price:
Buy now! ▶Creature — Faerie Wizard (2/2)
Flying
Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
Creature — Merfolk Pirate (2/1)
Flash (You may cast this spell any time you could cast an instant.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
Creature — Faerie Warlock (2/2)
Flying
Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn.
Creature — Faerie Wizard (1/3)
Flying
Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
Creature — Elemental Dog (2/4)
Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.)
Whenever you cast a spell during your turn, untap target creature.
Legendary Creature — Avatar Wizard (3/4)
Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may play it without paying its mana cost.)
Legendary Creature — Human Warlock (2/3)
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
Enchantment
You may cast Spirit spells as though they had flash.
Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.
Legendary Creature — Human Detective (2/3)
Vigilance
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
: Add . Activate only during an opponent's turn.
Instant
Cast this spell only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
Creature — Human Cleric (1/1)
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
Instant
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Instant
Cast this spell only during an opponent's turn after their upkeep step.
Untap all lands you control.
Instant
Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Instant
Cast this spell only during an opponent's turn and only during combat.
Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.
Instant
Cast this spell only during combat on an opponent's turn.
Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
Creature — Dragon Horror (6/6)
Flying
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
Legendary Creature — Elder Dragon (6/5)
Flying, haste
Other creatures you control have haste.
Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
Creature — Human Werewolf // Creature — Werewolf (3/3)
Ward—Discard a card.
Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Graveyard Glutton
Ward—Discard a card.
Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Legendary Artifact Creature — Robot // Legendary Artifact — (7/5)
More Than Meets the Eye (You may cast this card converted for .)
Your opponents can't cast spells during combat.
At the beginning of your postcombat main phase, you may convert Megatron. If you do, add for each 1 life your opponents have lost this turn.
Megatron, Destructive Force
Living metal (As long as it's your turn, this Vehicle is also a creature.)
Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.