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Heal the Scars (Lorwyn)

Heal the Scars

Lorwyn — Common

Instant

Heal the Scars is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander
Pauper

Heal the Scars (Lorwyn)
Price: PaperMTGO

TCGPlayer avg. price:

$0.15

$0.05 $0.15 $1.14
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Rating:

2.05/10

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Cards like Heal the Scars in Standard format:

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Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

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Destroy target artifact or enchantment. You gain 4 life.

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Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

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Infuse with the Elements

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Spidery Grasp

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Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

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Lifecrafter s Gift

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Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

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Synchronized Strike

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Untap up to two target creatures. They each get +2/+2 until end of turn.

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Might Beyond Reason

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Instant

Put two +1/+1 counters on target creature.

Delirium Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

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Natural Connection

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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

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Second Harvest

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For each token you control, create a token that's a copy of that permanent.

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Destroy target attacking creature. You gain 3 life.

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Essence Extraction

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Essence Extraction deals 3 damage to target creature and you gain 3 life.

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Tidy Conclusion

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Destroy target creature. You gain 1 life for each artifact you control.

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Spring    Mind
//

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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

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Destroy target artifact or enchantment.

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You gain 6 life.

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When you cycle Renewed Faith, you may gain 2 life.

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Abandon Reason

Abandon Reason

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Up to two target creatures each get +1/+0 and gain first strike until end of turn.

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