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Incendiary Command (Lorwyn)

Incendiary Command

Lorwyn — rare

Sorcery

Sets Incendiary Command has been printed in:

Incendiary Command (Lorwyn)

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Rating:

7.92/10

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Cards like Incendiary Command in Lorwyn:

Consuming Bonfire

Consuming Bonfire

Tribal Sorcery — Elemental

Choose one —
• Consuming Bonfire deals 4 damage to target non-Elemental creature.
• Consuming Bonfire deals 7 damage to target Treefolk creature.

0.4 /10
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Giants Ire

Giant's Ire

Tribal Sorcery — Giant

Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.

3.7 /10
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HurlyBurly

Hurly-Burly

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Choose one —
• Hurly-Burly deals 1 damage to each creature without flying.
• Hurly-Burly deals 1 damage to each creature with flying.

2.3 /10
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Primal Command

Primal Command

Sorcery

Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.

8.4 /10
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Woodland Guidance

Woodland Guidance

Sorcery

Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Exile Woodland Guidance.

2.7 /10
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Weed Strangle

Weed Strangle

Sorcery

Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

3.5 /10
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Austere Command

Austere Command

Sorcery

Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.

9.9 /10
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Hoarders Greed

Hoarder's Greed

Sorcery

You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

4.7 /10
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Fathom Trawl

Fathom Trawl

Sorcery

Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.

2.1 /10
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Fodder Launch

Fodder Launch

Tribal Sorcery — Goblin

As an additional cost to cast this spell, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.

3.7 /10
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Final Revels

Final Revels

Sorcery

Choose one —
• All creatures get +2/+0 until end of turn.
• All creatures get -0/-2 until end of turn.

0.3 /10
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Incremental Growth

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Sorcery

Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

4.7 /10
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Summon the School

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Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

4.2 /10
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Heat Shimmer

Heat Shimmer

Sorcery

Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."

9.1 /10
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Elvish Promenade

Elvish Promenade

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Create a 1/1 green Elf Warrior creature token for each Elf you control.

9.1 /10
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Thoughtseize

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Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

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You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

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Instant

Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1.9 /10
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Aquitects Will

Aquitect's Will

Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

8 /10
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Return target Goblin card from your graveyard to your hand.

4.9 /10
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