Jace Beleren
Lorwyn — rare
Legendary Planeswalker — Jace
Jace Beleren rulings:
2009-10-01: If there are fewer than twenty cards in the targeted player’s library, that player puts all the cards from their library into their graveyard.
Lorwyn — rare
Legendary Planeswalker — Jace
Jace Beleren rulings:
2009-10-01: If there are fewer than twenty cards in the targeted player’s library, that player puts all the cards from their library into their graveyard.
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Domain — Target player draws a card for each basic land type among lands they control.
Creature — Cephalid Rogue (2/1)
: Target player draws a card, then discards a card.
Creature — Human Wizard (2/2)
( can be paid with either or .)
: Target player draws a card. Activate only as a sorcery.
: Target player discards a card. Activate only as a sorcery.
Creature — Vedalken Wizard (2/2)
, : Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
Creature — Human Wizard (2/1)
: Target player draws a card, then discards a card.
Legendary Creature — Elder Dragon (2/5)
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Creature — Siren Pirate (2/2)
Flying
Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Creature — Human Wizard (0/3)
, : Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.
When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
Creature — Demon (5/4)
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
Artifact Creature — Human Artificer (0/1)
Protection from Robots
Field Reprogramming — , : Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block."
Creature — Merfolk Wizard (1/1)
, : Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
Legendary Land
: Add .
, : Each player draws a card, then discards a card.
Legendary Creature — Human Noble (5/5)
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Artifact Creature — Golem (3/4)
, Sacrifice Limestone Golem: Target player draws a card.
Creature — Human Rogue (1/2)
: Each player draws a card, then discards a card.
Instant
Target player draws a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Creature — Merfolk Warrior (2/4)
Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.
Instant
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Sorcery
Choose two —
• Target creature gets +3/+3 and gains flying until end of turn.
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• Target player draws a card and loses 1 life.
• Target opponent sacrifices a creature.
Sorcery
Each player draws X cards.
Forecast — , Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
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