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Neck Snap (Lorwyn)

Neck Snap

Lorwyn — Common

Instant

Neck Snap is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander
Pauper

Neck Snap (Lorwyn)
Price: PaperMTGO

TCGPlayer avg. price:

$0.15

$0.02 $0.15 $1.03
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Rating:

0.21/10

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Cards like Neck Snap in Standard format:

Silverstrike

Silverstrike

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Destroy target attacking creature. You gain 3 life.

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Farm    Market
//

Farm // Market

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Destroy target attacking or blocking creature.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards, then discard two cards.

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Deft Dismissal

Deft Dismissal

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Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

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Sandblast

Sandblast

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Sandblast deals 5 damage to target attacking or blocking creature.

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Roil s Retribution

Roil's Retribution

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Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.

4.3 /10
--
Smite the Monstrous

Smite the Monstrous

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Destroy target creature with power 4 or greater.

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Skywhaler s Shot

Skywhaler's Shot

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Destroy target creature with power 3 or greater. Scry 1.

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Humble the Brute

Humble the Brute

Instant

Destroy target creature with power 4 or greater.

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

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Decommission

Decommission

Instant

Destroy target artifact or enchantment.

Revolt If a permanent you controlled left the battlefield this turn, you gain 3 life.

1.5 /10
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Survive the Night

Survive the Night

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

1.6 /10
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Eerie Interlude

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

7.8 /10
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Make a Stand

Make a Stand

Instant

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

2.3 /10
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Puncturing Light

Puncturing Light

Instant

Destroy target attacking or blocking creature with power 3 or less.

1.3 /10
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Acrobatic Maneuver

Acrobatic Maneuver

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

0.2 /10
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Give No Ground

Give No Ground

Instant

Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

3.2 /10
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Encircling Fissure

Encircling Fissure

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Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

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Searing Light

Searing Light

Instant

Destroy target attacking or blocking creature with power 2 or less.

0 /10
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Inspired Charge

Inspired Charge

Instant

Creatures you control get +2/+1 until end of turn.

0.5 /10
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Borrowed Grace

Borrowed Grace

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Creatures you control get +2/+0 until end of turn.

Creatures you control get +0/+2 until end of turn.

0.2 /10
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Tenacity

Tenacity

Instant

Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.

5.2 /10
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