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Seedguide Ash (Lorwyn)

Seedguide Ash

Lorwyn — uncommon

Creature — Treefolk Druid

Seedguide Ash legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Not legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: restricted
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Legal

Seedguide Ash (Lorwyn)

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Invasion of Zendikar // Awakened Skyclave

Battle — Siege // Creature — Elemental (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Zendikar enters the battlefield, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

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Vigilance, haste
As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types.
: Add one mana of any color.

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Kura the Boundless Sky

Kura, the Boundless Sky

Legendary Creature — Dragon Spirit (4/4)

Flying, deathtouch
When Kura, the Boundless Sky dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
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Vorinclex  The Grand Evolution

Vorinclex // The Grand Evolution

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (6/6)

Trample, reach
When Vorinclex enters the battlefield, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
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(As this Saga enters and after your draw step, add a lore counter.)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
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Hiveheart Shaman

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Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.
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Boseiju Reaches Skyward // Branch of Boseiju

Enchantment — Saga // Enchantment Creature — Plant (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
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III — Exile this Saga, then return it to the battlefield transformed under your control.

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Branch of Boseiju gets +1/+1 for each land you control.

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Ojer Kaslem Deepest Growth  Temple of Cultivation

Ojer Kaslem, Deepest Growth // Temple of Cultivation

Legendary Creature — God // Land (6/5)

Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.

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: Add .
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Colossal Rattlewurm

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Creature — Wurm (6/5)

Colossal Rattlewurm has flash as long as you control a Desert.
Trample
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Trample
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Howlpack Piper  Wildsong Howler

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Creature — Human Werewolf // Creature — Werewolf (2/2)

This spell can't be countered.
, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

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Moldgraf Millipede

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When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.)

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Creature — Ape Shaman (5/7)

Whenever you cast a creature spell, choose one —
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Blossoming Tortoise

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Activated abilities of lands you control cost less to activate.
Land creatures you control get +1/+1.

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Caldaia Strongarm

Caldaia Strongarm

Creature — Human Warrior (2/3)

When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

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Cavern Stomper

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Timberland Ancient

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Reach, trample
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Workshop Warchief

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Creature — Rhino Warrior (5/3)

Trample
When Workshop Warchief enters the battlefield, you gain 3 life.
When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token.
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Blossom Prancer

Blossom Prancer

Creature — Spirit (4/4)

Reach
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Trample
When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
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Trample
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