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Soulbright Flamekin (Lorwyn)

Soulbright Flamekin

Lorwyn — common

Creature — Elemental Shaman

Soulbright Flamekin (Lorwyn)

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7.58/10

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Cards like Soulbright Flamekin in Lorwyn:

Ashling the Pilgrim

Ashling the Pilgrim

Legendary Creature — Elemental Shaman (1/1)

: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

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InnerFlame Igniter

Inner-Flame Igniter

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: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.

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FireBelly Changeling

Fire-Belly Changeling

Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)
: Fire-Belly Changeling gets +1/+0 until end of turn. Activate no more than twice each turn.

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Flamekin Spitfire

Flamekin Spitfire

Creature — Elemental Shaman (1/1)

: Flamekin Spitfire deals 1 damage to any target.

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AdderStaff Boggart

Adder-Staff Boggart

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When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

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Boggart SpriteChaser

Boggart Sprite-Chaser

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As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.

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: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.

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Amoeboid Changeling

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Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)
: Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.

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Incandescent Soulstoke

Incandescent Soulstoke

Creature — Elemental Shaman (2/2)

Other Elemental creatures you control get +1/+1.
, : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

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InnerFlame Acolyte

Inner-Flame Acolyte

Creature — Elemental Shaman (2/2)

When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

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Goatnapper

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When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.

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Lowland Oaf

Lowland Oaf

Creature — Giant Warrior (3/3)

: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.

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Nectar Faerie

Nectar Faerie

Creature — Faerie Wizard (1/1)

Flying
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Sygg River Guide

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Legendary Creature — Merfolk Wizard (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Target Merfolk you control gains protection from the color of your choice until end of turn.

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Hearthcage Giant

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When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens.
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When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.

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Kithkin Daggerdare

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Creature — Kithkin Soldier (1/1)

, : Target attacking creature gets +2/+2 until end of turn.

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Silvergill Douser

Silvergill Douser

Creature — Merfolk Wizard (1/1)

: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.

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Ceaseless Searblades

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Creature — Elemental Warrior (2/4)

Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

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Deeptread Merrow

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: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

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