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Stonybrook Angler (Lorwyn)

Stonybrook Angler

Lorwyn — common

Creature — Merfolk Wizard

Sets Stonybrook Angler has been printed in:

Stonybrook Angler (Lorwyn)

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Rating:

3.8/10

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Cards like Stonybrook Angler in Lorwyn:

Amoeboid Changeling

Amoeboid Changeling

Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)
: Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.

8.5 /10
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Shapesharer

Shapesharer

Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)
: Target Shapeshifter becomes a copy of target creature until your next turn.

7.4 /10
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Silvergill Douser

Silvergill Douser

Creature — Merfolk Wizard (1/1)

: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.

3.7 /10
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Spellstutter Sprite

Spellstutter Sprite

Creature — Faerie Wizard (1/1)

Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.

8.5 /10
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Deeptread Merrow

Deeptread Merrow

Creature — Merfolk Rogue (2/1)

: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

1.9 /10
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Ringskipper

Ringskipper

Creature — Faerie Wizard (1/1)

Flying
When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

3.4 /10
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Silvergill Adept

Silvergill Adept

Creature — Merfolk Wizard (2/1)

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay .
When Silvergill Adept enters the battlefield, draw a card.

7.1 /10
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Merrow Reejerey

Merrow Reejerey

Creature — Merfolk Soldier (2/2)

Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.

8.7 /10
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Pestermite

Pestermite

Creature — Faerie Rogue (2/1)

Flash
Flying
When Pestermite enters the battlefield, you may tap or untap target permanent.

7.3 /10
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Sygg River Guide

Sygg, River Guide

Legendary Creature — Merfolk Wizard (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Target Merfolk you control gains protection from the color of your choice until end of turn.

4.6 /10
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Benthicore

Benthicore

Creature — Elemental (5/5)

When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

1.8 /10
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Drowner of Secrets

Drowner of Secrets

Creature — Merfolk Wizard (1/3)

Tap an untapped Merfolk you control: Target player mills a card.

4.2 /10
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Glen Elendra Pranksters

Glen Elendra Pranksters

Creature — Faerie Wizard (1/3)

Flying
Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.

5 /10
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Kinsbaile Skirmisher

Kinsbaile Skirmisher

Creature — Kithkin Soldier (2/2)

When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.

1.3 /10
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Kithkin Daggerdare

Kithkin Daggerdare

Creature — Kithkin Soldier (1/1)

, : Target attacking creature gets +2/+2 until end of turn.

1.2 /10
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Mistbind Clique

Mistbind Clique

Creature — Faerie Wizard (4/4)

Flash
Flying
Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.

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Nectar Faerie

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Creature — Faerie Wizard (1/1)

Flying
, : Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

4.4 /10
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Scion of Oona

Scion of Oona

Creature — Faerie Soldier (1/1)

Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)

8.6 /10
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Soulbright Flamekin

Soulbright Flamekin

Creature — Elemental Shaman (2/1)

: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add .

7.5 /10
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Sower of Temptation

Sower of Temptation

Creature — Faerie Wizard (2/2)

Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.

8.9 /10
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