Summon the School
Lorwyn — uncommon
Tribal Sorcery — Merfolk
Sets Summon the School has been printed in:
Lorwyn — uncommon
Tribal Sorcery — Merfolk
Sets Summon the School has been printed in:
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Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Exile Woodland Guidance.
Tribal Sorcery — Goblin
Return target Goblin card from your graveyard to your hand.
Tribal Instant — Shapeshifter
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Tribal Sorcery — Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.
Tribal Sorcery — Goblin
As an additional cost to cast this spell, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
Tribal Sorcery — Elemental
Choose one —
• Consuming Bonfire deals 4 damage to target non-Elemental creature.
• Consuming Bonfire deals 7 damage to target Treefolk creature.
Tribal Sorcery — Giant
Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.
Tribal Instant — Elf
Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Sorcery
Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Sorcery
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
Sorcery
Choose two —
• Incendiary Command deals 4 damage to target player or planeswalker.
• Incendiary Command deals 2 damage to each creature.
• Destroy target nonbasic land.
• Each player discards all the cards in their hand, then draws that many cards.
Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Tribal Instant — Shapeshifter
Changeling (This card is every creature type.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn.
Sorcery
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Tribal Instant — Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
Tribal Instant — Shapeshifter
Changeling (This card is every creature type.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Tribal Instant — Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
Instant
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
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