Sunrise Sovereign
Lorwyn — rare
Creature — Giant Warrior
Sunrise Sovereign rulings:
There are no rulings for Sunrise Sovereign.
Lorwyn — rare
Creature — Giant Warrior
Sunrise Sovereign rulings:
There are no rulings for Sunrise Sovereign.
TCGPlayer low price:
Buy now! ▶Creature — Kobold Soldier (1/2)
Other Kobold creatures you control get +0/+1 and have trample.
Creature — Minotaur Shaman (2/3)
Trample
Other Minotaur creatures you control get +1/+1 and have trample.
Creature — Beast (5/5)
Trample
Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
Creature — Beast // Creature — Beast Horror (4/4)
Trample, haste
: Transform Ulvenwald Oddity.
Ulvenwald Behemoth
Trample, haste
Other creatures you control get +1/+1 and have trample and haste.
Creature — Human Scout Werewolf // Creature — Werewolf (3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
Neck Breaker
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
Legendary Planeswalker — Ellywick
+1: Venture into the dungeon. (Enter the first room or advance to the next room.)
?2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
?7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Enchantment
Attacking non-Human creatures you control get +1/+0 and have trample.
Enchantment
Werewolf creatures you control get +1/+0 and have trample.
Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
Legendary Planeswalker — Garruk
0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."
?3: Destroy target creature. Draw a card.
?6: You get an emblem with "Creatures you control get +3/+3 and have trample."
Creature — Insect (8/8)
Trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other creatures you control have trample and ward .
Legendary Creature — Dwarf Cleric (4/5)
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."
Legendary Creature — Cat Demon (5/4)
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Legendary Enchantment Creature — God (6/6)
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
Creature — Orc Soldier (0/5)
Trample
Other Orcs and Goblins you control have trample.
Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
Enchantment
As long as it's your turn, creatures you control get +1/+0 and have trample.
Creature — Elephant (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other creatures you control have trample.
Tribal Artifact — Lhurgoyf
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards.
Lhurgoyf creatures you control have trample.
Legendary Creature — Human Druid (3/3)
Wurms you control get +2/+2 and have trample.
, : Create a 4/4 green Wurm creature token. This ability costs less to activate, where X is the greatest power among Wurms you control.
Creature — Demon Knight (3/3)
Trample
Devastating Charge — Other creatures you control have trample.
Creature — Giant Druid (6/6)
Trample
When Earthshaker Giant enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
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