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Armored Ascension (Magic 2010)

Armored Ascension

Magic 2010 — uncommon

Enchantment — Aura

Sets Armored Ascension has been printed in:

Armored Ascension (Magic 2010)

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Cards like Armored Ascension in Magic 2010:

Indestructibility

Indestructibility

Enchantment — Aura

Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)

8 /10
$0.97
Holy Strength

Holy Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2.

3.7 /10
$0.19
Lifelink

Lifelink

Enchantment — Aura

Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

5.7 /10
$0.32
Oakenform

Oakenform

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.

3.8 /10
$0.02
Entangling Vines

Entangling Vines

Enchantment — Aura

Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.

1.1 /10
$0.06
Levitation

Levitation

Enchantment

Creatures you control have flying.

7.3 /10
$0.27
Mind Control

Mind Control

Enchantment — Aura

Enchant creature
You control enchanted creature.

6.5 /10
$0.11
Soul Bleed

Soul Bleed

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

1.4 /10
$0.06
Honor of the Pure

Honor of the Pure

Enchantment

White creatures you control get +1/+1.

7.9 /10
$0.89
Manabarbs

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

9.3 /10
$3.43
Megrim

Megrim

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

9.1 /10
$0.61
Sanguine Bond

Sanguine Bond

Enchantment

Whenever you gain life, target opponent loses that much life.

9.8 /10
$2.71
Underworld Dreams

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

9.5 /10
$2.75
Lightwielder Paladin

Lightwielder Paladin

Creature — Human Knight (4/4)

First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.

3.2 /10
$0.22
Razorfoot Griffin

Razorfoot Griffin

Creature — Griffin (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)

3.4 /10
$0.02
Rhox Pikemaster

Rhox Pikemaster

Creature — Rhino Soldier (3/3)

First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.

4.1 /10
$0.14
Wall of Faith

Wall of Faith

Creature — Wall (0/5)

Defender (This creature can't attack.)
: Wall of Faith gets +0/+1 until end of turn.

3.2 /10
$0.15
Griffin Sentinel

Griffin Sentinel

Creature — Griffin (1/3)

Flying
Vigilance (Attacking doesn't cause this creature to tap.)

4.1 /10
$0.03
Guardian Seraph

Guardian Seraph

Creature — Angel (3/4)

Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.

4.4 /10
$0.66
Veteran Swordsmith

Veteran Swordsmith

Creature — Human Soldier (3/2)

Other Soldier creatures you control get +1/+0.

5.7 /10
$0.27

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