Ball Lightning
Magic 2010 — rare
Creature — Elemental
Sets Ball Lightning has been printed in:
Magic 2010 — rare
Creature — Elemental
Sets Ball Lightning has been printed in:
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Buy now! ▶Creature — Dragon (2/3)
Flying
: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Creature — Giant (3/4)
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Creature — Goblin (2/2)
Haste (This creature can attack and as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
Creature — Elemental (4/1)
Haste (This creature can attack and as soon as it comes under your control.)
Creature — Elemental Dog (2/2)
: Fiery Hellhound gets +1/+0 until end of turn.
Creature — Goblin Warrior (1/3)
: Goblin Artillery deals 2 damage to any target and 3 damage to you.
Creature — Human Wizard (1/1)
: Prodigal Pyromancer deals 1 damage to any target.
Creature — Human Wizard (1/1)
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.
Creature — Viashino Warrior (2/1)
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Wall (0/5)
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
Creature — Efreet (6/4)
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
Creature — Human Shaman (3/3)
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
Creature — Illusion (3/4)
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
Creature — Goblin Berserker (1/1)
Haste (This creature can attack and as soon as it comes under your control.)
Creature — Goblin (2/2)
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
Creature — Vampire Rogue Noble (2/2)
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
Creature — Wall (0/7)
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
Creature — Human Druid (1/1)
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
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