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Cemetery Reaper (Magic 2010)

Cemetery Reaper

Magic 2010 — rare

Creature — Zombie

Sets Cemetery Reaper has been printed in:

Cemetery Reaper (Magic 2010)

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9.35/10

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Cards like Cemetery Reaper in Magic 2010:

Vampire Nocturnus

Vampire Nocturnus

Creature — Vampire (3/3)

Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

7.6 /10
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Gravedigger

Gravedigger

Creature — Zombie (2/2)

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

7.5 /10
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Black Knight

Black Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

5 /10
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Dread Warlock

Dread Warlock

Creature — Human Wizard Warlock (2/2)

Dread Warlock can't be blocked except by black creatures.

1.4 /10
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Master of the Wild Hunt

Master of the Wild Hunt

Creature — Human Shaman (3/3)

At the beginning of your upkeep, create a 2/2 green Wolf creature token.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

7.7 /10
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Relentless Rats

Relentless Rats

Creature — Rat (2/2)

Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.

6.7 /10
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Royal Assassin

Royal Assassin

Creature — Human Assassin (1/1)

: Destroy target tapped creature.

8.9 /10
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Bog Wraith

Bog Wraith

Creature — Wraith (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

3.7 /10
$0.10
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton (1/1)

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

4.7 /10
$0.10
Vampire Aristocrat

Vampire Aristocrat

Creature — Vampire Rogue Noble (2/2)

Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.

3.8 /10
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Wall of Bone

Wall of Bone

Creature — Skeleton Wall (1/4)

Defender (This creature can't attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

3.9 /10
$0.18
Looming Shade

Looming Shade

Creature — Shade (1/1)

: Looming Shade gets +1/+1 until end of turn.

1.7 /10
$0.05
Howling Banshee

Howling Banshee

Creature — Spirit (3/3)

Flying
When Howling Banshee enters the battlefield, each player loses 3 life.

2.7 /10
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Hypnotic Specter

Hypnotic Specter

Creature — Specter (2/2)

Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

7.6 /10
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Kelinore Bat

Kelinore Bat

Creature — Bat (2/1)

Flying

0.7 /10
$0.09
Warpath Ghoul

Warpath Ghoul

Creature — Zombie (3/2)

0.5 /10
$0.05
Merfolk Sovereign

Merfolk Sovereign

Creature — Merfolk Noble (2/2)

Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.

8.7 /10
$0.39
Elvish Archdruid

Elvish Archdruid

Creature — Elf Druid (2/2)

Other Elf creatures you control get +1/+1.
: Add for each Elf you control.

9.7 /10
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Goblin Chieftain

Goblin Chieftain

Creature — Goblin (2/2)

Haste (This creature can attack and as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.

9.1 /10
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Veteran Armorsmith

Veteran Armorsmith

Creature — Human Soldier (2/3)

Other Soldier creatures you control get +0/+1.

4.3 /10
$0.09

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