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Elvish Archdruid (Magic 2010)
Elvish Archdruid (Magic 2010)

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Cards like Elvish Archdruid in Magic 2010:

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: Add .

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Master of the Wild Hunt

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Creature — Human Shaman (3/3)

At the beginning of your upkeep, create a 2/2 green Wolf creature token.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

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Awakener Druid

Awakener Druid

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When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

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Emerald Oryx

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Deadly Recluse

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Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

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Giant Spider

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Reach (This creature can block creatures with flying.)

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Great Sable Stag

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This spell can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)

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Mist Leopard

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Prized Unicorn

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Creature — Unicorn (2/2)

All creatures able to block Prized Unicorn do so.

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Centaur Courser

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Creature — Centaur Warrior (3/3)

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Cudgel Troll

Cudgel Troll

Creature — Troll (4/3)

: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Elvish Piper

Elvish Piper

Creature — Elf Shaman (1/1)

, : You may put a creature card from your hand onto the battlefield.

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Elvish Visionary

Elvish Visionary

Creature — Elf Shaman (1/1)

When Elvish Visionary enters the battlefield, draw a card.

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Runeclaw Bear

Runeclaw Bear

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Cemetery Reaper

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Other Zombie creatures you control get +1/+1.
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Goblin Chieftain

Goblin Chieftain

Creature — Goblin (2/2)

Haste (This creature can attack and as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.

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Merfolk Sovereign

Merfolk Sovereign

Creature — Merfolk Noble (2/2)

Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.

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Creature — Vampire (3/3)

Play with the top card of your library revealed.
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Other Soldier creatures you control get +0/+1.

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Other Soldier creatures you control get +1/+0.

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