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Entangling Vines (Magic 2010)

Entangling Vines

Magic 2010 — common

Enchantment — Aura

Sets Entangling Vines has been printed in:

Entangling Vines (Magic 2010)

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Cards like Entangling Vines in Magic 2010:

Oakenform

Oakenform

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.

3.7 /10
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Armored Ascension

Armored Ascension

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

7.9 /10
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Indestructibility

Indestructibility

Enchantment — Aura

Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)

8.1 /10
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Mind Control

Mind Control

Enchantment — Aura

Enchant creature
You control enchanted creature.

6.5 /10
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Soul Bleed

Soul Bleed

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

1.4 /10
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Levitation

Levitation

Enchantment

Creatures you control have flying.

7.3 /10
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Lurking Predators

Lurking Predators

Enchantment

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

9.3 /10
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Manabarbs

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

9.3 /10
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Megrim

Megrim

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

9.1 /10
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Sanguine Bond

Sanguine Bond

Enchantment

Whenever you gain life, target opponent loses that much life.

9.8 /10
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Underworld Dreams

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

9.5 /10
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Master of the Wild Hunt

Master of the Wild Hunt

Creature — Human Shaman (3/3)

At the beginning of your upkeep, create a 2/2 green Wolf creature token.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

7.8 /10
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Garruk Wildspeaker

Garruk Wildspeaker

Legendary Planeswalker — Garruk

+1: Untap two target lands.
?1: Create a 3/3 green Beast creature token.
?4: Creatures you control get +3/+3 and gain trample until end of turn.

8.7 /10
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Great Sable Stag

Great Sable Stag

Creature — Elk (3/3)

This spell can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)

3.4 /10
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Ant Queen

Ant Queen

Creature — Insect (5/5)

: Create a 1/1 green Insect creature token.

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Awakener Druid

Awakener Druid

Creature — Human Druid (1/1)

When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

3.4 /10
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Cudgel Troll

Cudgel Troll

Creature — Troll (4/3)

: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

2 /10
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Elvish Archdruid

Elvish Archdruid

Creature — Elf Druid (2/2)

Other Elf creatures you control get +1/+1.
: Add for each Elf you control.

9.7 /10
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Elvish Piper

Elvish Piper

Creature — Elf Shaman (1/1)

, : You may put a creature card from your hand onto the battlefield.

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Emerald Oryx

Emerald Oryx

Creature — Antelope (2/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

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