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Goblin Chieftain (Magic 2010)

Goblin Chieftain

Magic 2010 — rare

Creature — Goblin

Goblin Chieftain (Magic 2010)

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Cards like Goblin Chieftain in Magic 2010:

Stone Giant

Stone Giant

Creature — Giant (3/4)

: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

0.8 /10
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Ball Lightning

Ball Lightning

Creature — Elemental (6/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.

6.8 /10
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Lightning Elemental

Lightning Elemental

Creature — Elemental (4/1)

Haste (This creature can attack and as soon as it comes under your control.)

2.1 /10
$0.01
Goblin Artillery

Goblin Artillery

Creature — Goblin Warrior (1/3)

: Goblin Artillery deals 2 damage to any target and 3 damage to you.

4.6 /10
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Dragon Whelp

Dragon Whelp

Creature — Dragon (2/3)

Flying
: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

4.3 /10
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Fiery Hellhound

Fiery Hellhound

Creature — Elemental Dog (2/2)

: Fiery Hellhound gets +1/+0 until end of turn.

2.3 /10
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Prodigal Pyromancer

Prodigal Pyromancer

Creature — Human Wizard (1/1)

: Prodigal Pyromancer deals 1 damage to any target.

7.3 /10
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Sparkmage Apprentice

Sparkmage Apprentice

Creature — Human Wizard (1/1)

When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.

1.8 /10
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Viashino Spearhunter

Viashino Spearhunter

Creature — Viashino Warrior (2/1)

First strike (This creature deals combat damage before creatures without first strike.)

0.2 /10
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Wall of Fire

Wall of Fire

Creature — Wall (0/5)

Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.

2.8 /10
$0.12
Canyon Minotaur

Canyon Minotaur

Creature — Minotaur Warrior (3/3)

1 /10
$0.01
Goblin Piker

Goblin Piker

Creature — Goblin Warrior (2/1)

1.7 /10
$0.03
Vampire Nocturnus

Vampire Nocturnus

Creature — Vampire (3/3)

Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

7.6 /10
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Cemetery Reaper

Cemetery Reaper

Creature — Zombie (2/2)

Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

9.4 /10
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Elvish Archdruid

Elvish Archdruid

Creature — Elf Druid (2/2)

Other Elf creatures you control get +1/+1.
: Add for each Elf you control.

9.7 /10
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Merfolk Sovereign

Merfolk Sovereign

Creature — Merfolk Noble (2/2)

Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.

8.7 /10
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Veteran Armorsmith

Veteran Armorsmith

Creature — Human Soldier (2/3)

Other Soldier creatures you control get +0/+1.

4.3 /10
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Veteran Swordsmith

Veteran Swordsmith

Creature — Human Soldier (3/2)

Other Soldier creatures you control get +1/+0.

5.7 /10
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Rhox Pikemaster

Rhox Pikemaster

Creature — Rhino Soldier (3/3)

First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.

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Master of the Wild Hunt

Master of the Wild Hunt

Creature — Human Shaman (3/3)

At the beginning of your upkeep, create a 2/2 green Wolf creature token.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

7.8 /10
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