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Guardian Seraph (Magic 2010)

Guardian Seraph

Magic 2010 — rare

Creature — Angel

Sets Guardian Seraph has been printed in:

Guardian Seraph (Magic 2010)

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Cards like Guardian Seraph in Magic 2010:

Lightwielder Paladin

Lightwielder Paladin

Creature — Human Knight (4/4)

First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.

3.2 /10
$0.22
Razorfoot Griffin

Razorfoot Griffin

Creature — Griffin (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)

3.4 /10
$0.02
Rhox Pikemaster

Rhox Pikemaster

Creature — Rhino Soldier (3/3)

First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.

4.1 /10
$0.14
Baneslayer Angel

Baneslayer Angel

Creature — Angel (5/5)

Flying, first strike, lifelink, protection from Demons and from Dragons

8.9 /10
$3.90
Griffin Sentinel

Griffin Sentinel

Creature — Griffin (1/3)

Flying
Vigilance (Attacking doesn't cause this creature to tap.)

4.1 /10
$0.03
Mesa Enchantress

Mesa Enchantress

Creature — Human Druid (0/2)

Whenever you cast an enchantment spell, you may draw a card.

9.7 /10
$0.35
Palace Guard

Palace Guard

Creature — Human Soldier (1/4)

Palace Guard can block any number of creatures.

4.5 /10
$0.07
Serra Angel

Serra Angel

Creature — Angel (4/4)

Flying, vigilance

6.5 /10
$0.14
Siege Mastodon

Siege Mastodon

Creature — Elephant (3/5)

0.7 /10
$0.04
Undead Slayer

Undead Slayer

Creature — Human Cleric (2/2)

, : Exile target Skeleton, Vampire, or Zombie.

1.3 /10
$0.07
Veteran Swordsmith

Veteran Swordsmith

Creature — Human Soldier (3/2)

Other Soldier creatures you control get +1/+0.

5.7 /10
$0.27
Wall of Faith

Wall of Faith

Creature — Wall (0/5)

Defender (This creature can't attack.)
: Wall of Faith gets +0/+1 until end of turn.

3.2 /10
$0.15
Goblin Artillery

Goblin Artillery

Creature — Goblin Warrior (1/3)

: Goblin Artillery deals 2 damage to any target and 3 damage to you.

4.6 /10
$0.11
Magma Phoenix

Magma Phoenix

Creature — Phoenix (3/3)

Flying
When Magma Phoenix dies, it deals 3 damage to each creature and each player.
: Return Magma Phoenix from your graveyard to your hand.

5.5 /10
$0.26
Hypnotic Specter

Hypnotic Specter

Creature — Specter (2/2)

Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

7.6 /10
$0.85
Ball Lightning

Ball Lightning

Creature — Elemental (6/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.

6.9 /10
$0.63
Cudgel Troll

Cudgel Troll

Creature — Troll (4/3)

: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

2.1 /10
$0.02
Gravedigger

Gravedigger

Creature — Zombie (2/2)

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

7.5 /10
$0.03
Great Sable Stag

Great Sable Stag

Creature — Elk (3/3)

This spell can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)

3.5 /10
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Master of the Wild Hunt

Master of the Wild Hunt

Creature — Human Shaman (3/3)

At the beginning of your upkeep, create a 2/2 green Wolf creature token.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

7.8 /10
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