Advanced card search Random card
Hive Mind (Magic 2010)

Hive Mind

Magic 2010 — rare

Enchantment

Hive Mind rulings:

2009-10-01: Hive Mind’s effect is mandatory. Each other player must copy the spell whether they want to or not.

2009-10-01: Hive Mind will copy any instant or sorcery spell, not just one with targets.

2009-10-01: If a player casts an instant or sorcery spell, Hive Mind’s ability triggers and is put on the stack on top of that spell. Hive Mind’s ability will resolve first. When it does, it creates a number of copies of that spell equal to the number of players in the game minus one. First the player whose turn it is (or, if that’s the player who cast the original spell, the player to that player’s left) puts their copy on the stack, choosing new targets for it if they like. Then each other player in turn order does the same. The last copy put on the stack will be the first one that resolves. (Note that the very last thing to happen is that the original spell resolves.)

2009-10-01: The copies that Hive Mind’s ability creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell (like Hive Mind’s ability itself) won’t trigger.

2009-10-01: Each copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

2009-10-01: If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A player can’t choose a different one.

2009-10-01: If the spell that’s copied has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.

2009-10-01: A copy’s controller can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

2009-10-01: If a copy says that it affects “you,” it affects the controller of the copy, not the controller of the original spell. Similarly, if a copy says that it affects an “opponent,” it affects an opponent of the copy’s controller, not an opponent of the original spell’s controller.

Hive Mind (Magic 2010)

TCGPlayer low price:

$7.09

Buy now! ▶

Loading price data
Loading

Rating:

7.64/10

Rate This:

Still confused?
Here are cards with similar text to Hive Mind:

Mirrorwing Dragon

Mirrorwing Dragon

Creature — Dragon (4/5)

Flying
Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.

7.4 /10
$2.18
Precursor Golem

Precursor Golem

Artifact Creature — Golem (3/3)

When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.
Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.

7.1 /10
$0.17
InkTreader Nephilim

Ink-Treader Nephilim

Creature — Nephilim (3/3)

Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.

4.5 /10
$1.21
Bonus Round

Bonus Round

Sorcery

Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.

8.6 /10
$4.55
Geometric Nexus

Geometric Nexus

Artifact

Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell's mana value.
, , Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.

5.9 /10
$0.29
River Songs Diary

River Song's Diary

Artifact

Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.
At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.

7.2 /10
$0.58
Eye of the Storm

Eye of the Storm

Enchantment

Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.

6.7 /10
$1.22
Rod of Absorption

Rod of Absorption

Artifact

Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.
, , Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs.

7.6 /10
$0.38
NivMizzet Parun

Niv-Mizzet, Parun

Legendary Creature — Dragon Wizard (5/5)

This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.

9.8 /10
$2.05
Curse of Echoes

Curse of Echoes

Enchantment — Aura Curse

Enchant player
Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.

7.3 /10
$0.43
Wandering Archaic  Explore the Vastlands

Wandering Archaic // Explore the Vastlands

Creature — Avatar // Sorcery (4/4)

Whenever an opponent casts an instant or sorcery spell, they may pay . If they don't, you may copy that spell. You may choose new targets for the copy.

Explore the Vastlands

Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.

9.7 /10
$9.28
Bill Potts

Bill Potts

Legendary Creature — Human (2/4)

Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)

2.4 /10
$0.14
In the Eye of Chaos

In the Eye of Chaos

World Enchantment

Whenever a player casts an instant spell, counter it unless that player pays , where X is its mana value.

3.4 /10
--
Complete the Circuit

Complete the Circuit

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may cast sorcery spells this turn as though they had flash.
When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.

7.1 /10
$0.17
Invasion of Arcavios  Invocation of the Founders

Invasion of Arcavios // Invocation of the Founders

Battle — Siege // Enchantment

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Arcavios enters the battlefield, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.

Invocation of the Founders

Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.

7 /10
$0.20
Primal Amulet  Primal Wellspring

Primal Amulet // Primal Wellspring

Artifact // Land

Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.

Primal Wellspring

(Transforms from Primal Amulet.)
: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.

9.6 /10
$8.94
Radiate

Radiate

Instant

Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.

6.3 /10
$8.14
Riku of Two Reflections

Riku of Two Reflections

Legendary Creature — Human Wizard (2/2)

Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy.
Whenever another nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature.

7.3 /10
$4.84
Rowan Scholar of Sparks  Will Scholar of Frost

Rowan, Scholar of Sparks // Will, Scholar of Frost

Legendary Planeswalker — Rowan // Legendary Planeswalker — W

Instant and sorcery spells you cast cost less to cast.
+1: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead.
?4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy."

Will, Scholar of Frost

Instant and sorcery spells you cast cost less to cast.
+1: Up to one target creature has base power and toughness 0/2 until your next turn.
?3: Draw two cards.
?7: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.

7.8 /10
$2.28
ThousandYear Storm

Thousand-Year Storm

Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

9.5 /10
$2.51

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.