Illusionary Servant
Magic 2010 — common
Creature — Illusion
Sets Illusionary Servant has been printed in:
Magic 2010 — common
Creature — Illusion
Sets Illusionary Servant has been printed in:
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Buy now! ▶Creature — Merfolk Noble (2/2)
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.
Creature — Bird (1/1)
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Creature — Drake (3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Wall (0/7)
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
Creature — Human Druid (1/1)
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
Creature — Dragon (2/3)
Flying
: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Creature — Elk (3/3)
This spell can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Creature — Cat (3/2)
Shroud (This creature can't be the target of spells or abilities.)
Creature — Elemental (6/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Creature — Zombie (2/2)
Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Creature — Goblin Warrior (1/3)
: Goblin Artillery deals 2 damage to any target and 3 damage to you.
Creature — Zombie (2/2)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Creature — Human Shaman (3/3)
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
Creature — Human Druid (0/2)
Whenever you cast an enchantment spell, you may draw a card.
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