Indestructibility
Magic 2010 — rare
Enchantment — Aura
Sets Indestructibility has been printed in:
Magic 2010 — rare
Enchantment — Aura
Sets Indestructibility has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Enchantment — Aura
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchantment — Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Enchantment
Whenever you gain life, target opponent loses that much life.
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Creature — Human Knight (4/4)
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
Creature — Human Druid (0/2)
Whenever you cast an enchantment spell, you may draw a card.
Creature — Angel (5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
Creature — Griffin (1/3)
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Creature — Angel (3/4)
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Creature — Human Soldier (1/4)
Palace Guard can block any number of creatures.
Creature — Griffin (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
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