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Kindled Fury (Magic 2010)
Kindled Fury (Magic 2010)

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4.12/10

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Cards like Kindled Fury in Magic 2010:

Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

7.8 /10
$0.04
Lightning Bolt

Lightning Bolt

Instant

Lightning Bolt deals 3 damage to any target.

9.9 /10
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Jump

Jump

Instant

Target creature gains flying until end of turn.

2.5 /10
$0.02
Seismic Strike

Seismic Strike

Instant

Seismic Strike deals damage to target creature equal to the number of Mountains you control.

6.2 /10
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Trumpet Blast

Trumpet Blast

Instant

Attacking creatures get +2/+0 until end of turn.

5.5 /10
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Might of Oaks

Might of Oaks

Instant

Target creature gets +7/+7 until end of turn.

5.5 /10
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Harms Way

Harm's Way

Instant

The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.

1.2 /10
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Ignite Disorder

Ignite Disorder

Instant

Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.

0.2 /10
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Fog

Fog

Instant

Prevent all combat damage that would be dealt this turn.

9.5 /10
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Shatter

Shatter

Instant

Destroy target artifact.

5.6 /10
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Silence

Silence

Instant

Your opponents can't cast spells this turn.

9.8 /10
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Windstorm

Windstorm

Instant

Windstorm deals X damage to each creature with flying.

4.6 /10
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Burst of Speed

Burst of Speed

Sorcery

Creatures you control gain haste until end of turn. (They can attack and even if they just came under your control.)

4.5 /10
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Disorient

Disorient

Instant

Target creature gets -7/-0 until end of turn.

0.2 /10
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Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.

8.7 /10
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Earthquake

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

9.3 /10
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Burning Inquiry

Burning Inquiry

Sorcery

Each player draws three cards, then discards three cards at random.

9 /10
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Glorious Charge

Glorious Charge

Instant

Creatures you control get +1/+1 until end of turn.

2.1 /10
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Regenerate

Regenerate

Instant

Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

2.3 /10
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Essence Scatter

Essence Scatter

Instant

Counter target creature spell.

8.7 /10
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