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Looming Shade (Magic 2010)

Looming Shade

Magic 2010 — common

Creature — Shade

Looming Shade (Magic 2010)

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Cards like Looming Shade in Magic 2010:

Vampire Aristocrat

Vampire Aristocrat

Creature — Vampire Rogue Noble (2/2)

Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.

3.9 /10
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Relentless Rats

Relentless Rats

Creature — Rat (2/2)

Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.

6.7 /10
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Dragon Whelp

Dragon Whelp

Creature — Dragon (2/3)

Flying
: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

4.4 /10
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Drudge Skeletons

Drudge Skeletons

Creature — Skeleton (1/1)

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

4.7 /10
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Fiery Hellhound

Fiery Hellhound

Creature — Elemental Dog (2/2)

: Fiery Hellhound gets +1/+0 until end of turn.

2.3 /10
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Gravedigger

Gravedigger

Creature — Zombie (2/2)

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

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Vampire Nocturnus

Vampire Nocturnus

Creature — Vampire (3/3)

Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

7.6 /10
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Wall of Bone

Wall of Bone

Creature — Skeleton Wall (1/4)

Defender (This creature can't attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

3.9 /10
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Wall of Faith

Wall of Faith

Creature — Wall (0/5)

Defender (This creature can't attack.)
: Wall of Faith gets +0/+1 until end of turn.

3.2 /10
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Wall of Fire

Wall of Fire

Creature — Wall (0/5)

Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.

2.8 /10
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Black Knight

Black Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

5 /10
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Bog Wraith

Bog Wraith

Creature — Wraith (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

3.8 /10
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Cemetery Reaper

Cemetery Reaper

Creature — Zombie (2/2)

Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

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Dread Warlock

Dread Warlock

Creature — Human Wizard Warlock (2/2)

Dread Warlock can't be blocked except by black creatures.

1.5 /10
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Howling Banshee

Howling Banshee

Creature — Spirit (3/3)

Flying
When Howling Banshee enters the battlefield, each player loses 3 life.

2.7 /10
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Hypnotic Specter

Hypnotic Specter

Creature — Specter (2/2)

Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

7.6 /10
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Kelinore Bat

Kelinore Bat

Creature — Bat (2/1)

Flying

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Royal Assassin

Royal Assassin

Creature — Human Assassin (1/1)

: Destroy target tapped creature.

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Warpath Ghoul

Warpath Ghoul

Creature — Zombie (3/2)

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Stone Giant

Stone Giant

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: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

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