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Megrim (Magic 2010)

Megrim

Magic 2010 — uncommon

Enchantment

Megrim (Magic 2010)

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$0.57

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Rating:

9.07/10

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Cards like Megrim in Magic 2010:

Underworld Dreams

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

9.5 /10
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Manabarbs

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

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Soul Bleed

Soul Bleed

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

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Hypnotic Specter

Hypnotic Specter

Creature — Specter (2/2)

Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

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Sanguine Bond

Sanguine Bond

Enchantment

Whenever you gain life, target opponent loses that much life.

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Indestructibility

Indestructibility

Enchantment — Aura

Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)

8 /10
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Armored Ascension

Armored Ascension

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

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Convincing Mirage

Convincing Mirage

Enchantment — Aura

Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.

1.9 /10
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Entangling Vines

Entangling Vines

Enchantment — Aura

Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.

1 /10
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Honor of the Pure

Honor of the Pure

Enchantment

White creatures you control get +1/+1.

7.9 /10
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Ice Cage

Ice Cage

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.

2.5 /10
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Levitation

Levitation

Enchantment

Creatures you control have flying.

7.2 /10
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Oakenform

Oakenform

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.

3.7 /10
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Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1.

3.7 /10
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Weakness

Weakness

Enchantment — Aura

Enchant creature
Enchanted creature gets -2/-1.

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Black Knight

Black Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

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Bog Wraith

Bog Wraith

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Drudge Skeletons

Drudge Skeletons

Creature — Skeleton (1/1)

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Howling Banshee

Howling Banshee

Creature — Spirit (3/3)

Flying
When Howling Banshee enters the battlefield, each player loses 3 life.

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Wall of Bone

Wall of Bone

Creature — Skeleton Wall (1/4)

Defender (This creature can't attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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