Mesa Enchantress
Magic 2010 — rare
Creature — Human Druid
Sets Mesa Enchantress has been printed in:
Magic 2010 — rare
Creature — Human Druid
Sets Mesa Enchantress has been printed in:
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Buy now! ▶Creature — Griffin (1/3)
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Creature — Angel (3/4)
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Creature — Human Soldier (1/4)
Palace Guard can block any number of creatures.
Creature — Griffin (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Rhino Soldier (3/3)
First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.
Creature — Human Cleric (2/2)
, : Exile target Skeleton, Vampire, or Zombie.
Creature — Human Soldier (2/3)
Other Soldier creatures you control get +0/+1.
Creature — Human Soldier (3/2)
Other Soldier creatures you control get +1/+0.
Creature — Wall (0/5)
Defender (This creature can't attack.)
: Wall of Faith gets +0/+1 until end of turn.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
Creature — Elk (3/3)
This spell can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Creature — Specter (2/2)
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Creature — Illusion (3/4)
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
Creature — Human Knight (4/4)
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
Creature — Cat (3/2)
Shroud (This creature can't be the target of spells or abilities.)
Creature — Human Cleric (1/1)
Whenever another creature enters the battlefield, you gain 1 life.
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