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Royal Assassin (Magic 2010)
Royal Assassin (Magic 2010)

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Cards like Royal Assassin in Magic 2010:

Black Knight

Black Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

5 /10
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Cemetery Reaper

Cemetery Reaper

Creature — Zombie (2/2)

Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

9.4 /10
$0.79
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton (1/1)

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

4.7 /10
$0.10
Gravedigger

Gravedigger

Creature — Zombie (2/2)

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

7.5 /10
$0.03
Wall of Bone

Wall of Bone

Creature — Skeleton Wall (1/4)

Defender (This creature can't attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

3.9 /10
$0.18
Bog Wraith

Bog Wraith

Creature — Wraith (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

3.8 /10
$0.10
Dread Warlock

Dread Warlock

Creature — Human Wizard Warlock (2/2)

Dread Warlock can't be blocked except by black creatures.

1.5 /10
$0.09
Relentless Rats

Relentless Rats

Creature — Rat (2/2)

Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.

6.7 /10
$2.82
Vampire Aristocrat

Vampire Aristocrat

Creature — Vampire Rogue Noble (2/2)

Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.

3.9 /10
$0.06
Vampire Nocturnus

Vampire Nocturnus

Creature — Vampire (3/3)

Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

7.6 /10
$5.09
Howling Banshee

Howling Banshee

Creature — Spirit (3/3)

Flying
When Howling Banshee enters the battlefield, each player loses 3 life.

2.7 /10
$0.07
Hypnotic Specter

Hypnotic Specter

Creature — Specter (2/2)

Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

7.6 /10
$0.81
Kelinore Bat

Kelinore Bat

Creature — Bat (2/1)

Flying

0.8 /10
$0.08
Looming Shade

Looming Shade

Creature — Shade (1/1)

: Looming Shade gets +1/+1 until end of turn.

1.7 /10
$0.02
Warpath Ghoul

Warpath Ghoul

Creature — Zombie (3/2)

0.5 /10
$0.03
Master of the Wild Hunt

Master of the Wild Hunt

Creature — Human Shaman (3/3)

At the beginning of your upkeep, create a 2/2 green Wolf creature token.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

7.8 /10
$2.93
Stone Giant

Stone Giant

Creature — Giant (3/4)

: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

0.8 /10
$0.07
Awakener Druid

Awakener Druid

Creature — Human Druid (1/1)

When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

3.4 /10
$0.06
Blinding Mage

Blinding Mage

Creature — Human Wizard (1/2)

, : Tap target creature.

4.3 /10
$0.04
Cudgel Troll

Cudgel Troll

Creature — Troll (4/3)

: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

2 /10
$0.02

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