Advanced card search Random card
Serpent of the Endless Sea (Magic 2010)

Serpent of the Endless Sea

Magic 2010 — common

Creature — Serpent

Serpent of the Endless Sea legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Legal
Legacy: Legal
Pauper: Legal
Vintage: Legal
Penny: Legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Legal

Serpent of the Endless Sea (Magic 2010)

TCGPlayer low price:

$0.09

Buy now! ▶

Loading price data
Loading

Rating:

3.54/10

Rate This:

Looking for similar cards in Standard?
Here are cards like Serpent of the Endless Sea in Standard format:

Bonny Pall Clearcutter

Bonny Pall, Clearcutter

Legendary Creature — Giant Scout (6/5)

Reach
When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.

3.5 /10
$0.32
Invasion of Xerex  Vertex Paladin

Invasion of Xerex // Vertex Paladin

Battle — Siege // Creature — Angel Knight (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Xerex enters the battlefield, return up to one target creature to its owner's hand.

Vertex Paladin

Flying
Vertex Paladin's power and toughness are each equal to the number of creatures you control.

4.7 /10
$0.03
Melek Reforged Researcher

Melek, Reforged Researcher

Legendary Creature — Weird Detective (0/0)

Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard.
The first instant or sorcery spell you cast each turn costs less to cast.

5.3 /10
--
Invasion of Lorwyn  Winnowing Forces

Invasion of Lorwyn // Winnowing Forces

Battle — Siege // Creature — Elf Warrior (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Lorwyn enters the battlefield, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.

Winnowing Forces

Winnowing Forces's power and toughness are each equal to the number of lands you control.

4.7 /10
$0.04
JinGitaxias  The Great Synthesis

Jin-Gitaxias // The Great Synthesis

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (5/5)

Ward
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.

The Great Synthesis

(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.
II — Return all non-Phyrexian creatures to their owners' hands.
III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).

9 /10
$4.74
AllSeeing Arbiter

All-Seeing Arbiter

Creature — Avatar (5/4)

Flying
Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.

6.7 /10
$0.29
Cephalopod Sentry

Cephalopod Sentry

Artifact Creature — Phyrexian Squid (0/5)

Flying
Cephalopod Sentry's power is equal to the number of artifacts you control.

6 /10
$0.03
Territorial Maro

Territorial Maro

Creature — Elemental (0/0)

Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.

3 /10
$0.02
Tidal Terror

Tidal Terror

Creature — Octopus (5/6)

Whenever Tidal Terror attacks, you may tap two other untapped creatures you control. If you do, Tidal Terror can't be blocked this turn.
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

5.9 /10
$0.04
Watchful Blisterzoa

Watchful Blisterzoa

Creature — Phyrexian Jellyfish (4/4)

Flying
Watchful Blisterzoa enters the battlefield with an oil counter on it.
When Watchful Blisterzoa dies, draw cards equal to the number of oil counters on it.

3.1 /10
$0.02
Bloodsworn Squire  Bloodsworn Knight

Bloodsworn Squire // Bloodsworn Knight

Creature — Vampire Soldier // Creature — Vampire Knight (3/3)

, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)

Bloodsworn Knight

Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.
, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

4.8 /10
$0.02
Dreadlight Monstrosity

Dreadlight Monstrosity

Creature — Crab Horror (5/5)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile.

4.9 /10
$0.02
Invasion of Kamigawa  Rooftop Saboteurs

Invasion of Kamigawa // Rooftop Saboteurs

Battle — Siege // Creature — Moonfolk Ninja (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kamigawa enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Rooftop Saboteurs

Flying
Whenever Rooftop Saboteurs deals combat damage to a player or battle, draw a card.

4.9 /10
$0.03
Lier Disciple of the Drowned

Lier, Disciple of the Drowned

Legendary Creature — Human Wizard (3/4)

Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.

9.3 /10
$4.77
Sphinx of Clear Skies

Sphinx of Clear Skies

Creature — Sphinx (5/5)

Flying, ward
Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)

5.6 /10
$0.29
Archive Dragon

Archive Dragon

Creature — Dragon Wizard (4/6)

Flying
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Archive Dragon enters the battlefield, scry 2.

4.9 /10
$0.04
Frostfist Strider

Frostfist Strider

Creature — Elemental Giant (4/4)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

3.7 /10
$0.03
Futurist Operative

Futurist Operative

Creature — Human Ninja (3/4)

As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.
: Untap Futurist Operative.

5.1 /10
$0.03
Karn Legacy Reforged

Karn, Legacy Reforged

Legendary Artifact Creature — Golem (0/0)

Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.

8.9 /10
--
Moonsnare Specialist

Moonsnare Specialist

Creature — Human Ninja (2/2)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand.

7.8 /10
$0.03

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.